
All of the Wizard Alchemy Enemies drop items which you can use to brew Potions. It’s their Magic Power stat you need to pay attention to if you want to craft the stronger Potions in Wizard Alchemy.
Speaking of, I’ve written a guide on how to brew Potions in Wizard Alchemy and how the Magic Power system works.
Wizard Alchemy Enemies
There aren’t too many enemies to get familiar with just yet, but once you know which items they drop and where they’re located, it’s much easier to farm them.
Enemy Drops
All the items that enemies can drop in Wizard Alchemy.
Pickaxe Dwarf
- Drops:
- Golden Tooth [25% chance to drop]
- Magic Power: 13
- Dwarf Emblem [75% chance to drop]
- Magic Power: 12
- Gold [100% chance to drop]
- Golden Tooth [25% chance to drop]
- Location:
- In the forest [Departure Isle]
Warhammer Dwarf
- Drops:
- Flame Crest [13% chance to drop]
- Magic Power: 19
- Golden Tooth [38% chance to drop]
- Magic Power: 13
- Dwarf Emblem [50% chance to drop]
- Magic Power: 12
- Gold [100% chance to drop]
- Flame Crest [13% chance to drop]
- Location:
- On the beach [Departure Isle]
- In the forest [Departure Isle]
- In the Dwarf King Cave [Departure Isle]
Mutant Warhammer Dwarf
- Drops:
- Furnace Core [14% chance to drop]
- Magic Power: 43
- Flame Crest [43% chance to drop]
- Magic Power: 19
- Copper Earring [43% chance to drop]
- Magic Power: 30
- Light Shard [50% chance to drop]
- 0 Magic Power but grants a 50% chance to brew Light-based Potions
- Dark Shard [50% chance to drop]
- 0 Magic Power but grants a 50% chance to brew Dark-based Potions
- Gold [100% chance to drop]
- Furnace Core [14% chance to drop]
- Location:
- The mountain to the right of the Fugitive Orc [Departure Isle]
Knife Goblin
- Drops:
- Goblin Bone [25% chance to drop]
- Magic Power: 21
- Goblin Finger [75% chance to drop]
- Magic Power: 15
- Gold [100% chance to drop]
- Goblin Bone [25% chance to drop]
- Location:
- In the forest [Departure Isle]
- By the beach [Departure Isle]
Archer Goblin
- Drops:
- Copper Earring [13% chance to drop]
- Magic Power: 30
- Goblin Bone [38% chance to drop]
- Magic Power: 21
- Goblin Finger [50% chance to drop]
- Magic Power: 15
- Gold [100% chance to drop]
- Copper Earring [13% chance to drop]
- Location:
- On the beach [Departure Isle]
- In the forest by the beach [Departure Isle]
- In the Dwarf King Cave [Departure Isle]
Mutant Goblin Archer
- Drops:
- Furnace Core [14% chance to drop]
- Magic Power: 43
- Flame Crest [43% chance to drop]
- Magic Power: 19
- Copper Earring [43% chance to drop]
- Magic Power: 30
- Light Shard [50% chance to drop]
- 0 Magic Power but grants a 50% chance to brew Light-based Potions
- Dark Shard [50% chance to drop]
- 0 Magic Power but grants a 50% chance to brew Dark-based Potions
- Gold [100% chance to drop]
- Furnace Core [14% chance to drop]
- Location:
- Above the Dwarf King Cave [Departure Isle]
Boss Drops
As of now, there is only one boss to battle in Wizard Alchemy: the Dwarf King. When new areas are added to the game, I’m sure there’ll be additional bosses to fight, as well as regular mobs.
Dwarf King
- Drops:
- Furnace Core [14% chance to drop]
- Magic Power: 43
- Flame Crest [43% chance to drop]
- Magic Power: 19
- Copper Earring [43% chance to drop]
- Magic Power: 30
- Gold [100% chance to drop]
- Furnace Core [14% chance to drop]
- Location:
- In the Dwarf King Cave [Departure Isle]
Potion Brewing
The items dropped by enemies can be used in Potion brewing recipes. Each item has a Magic Power stat, and every potion has a minimum Magic Power requirement to be crafted. This can only be increased or decreased by carefully selecting items depending on their Magic Power.
I’ve listed the Magic Power stats of all the enemy drops in the sections above. With a bit of calculation, you can work out which items are best to use to brew a variety of Potions, unlocking spells to use in combat.