In this complete Dig Charms Guide, I tell you where to obtain each Shovel trinket, their PIPs, Abilities, Chiselling, and more!
Find out which Charms I recommend equipping in my Dig Charms Tier List! Or, start playing Dig on Roblox.
Dig Charms Guide – What Are Charms?
Charms are more than shovel trinkets, applying a variety of stat enhancers and abilities to the tool they’re equipped to. In total, a player can unlock three Charm slots for their Shovel, the first being free, the second at level 10, and the final at level 25.
Chiselling Charms – What’s a PIP?
PIP refers to the grade of a Charm. For example, a Charm may apply a Control boost between 1% to 10%, where 1% is an F Grade, and 10% is an SS Grade. (Note: This isn’t a real Charm example.)
So, even after obtaining a Charm, you may need to Chisel it to unlock its greater potential. To do this, buy a Chisel Tool from the Appraiser for $25,000. Next, select your Charm and chisel it to randomise the Charm’s PIP.
Despite being a permanent tool with no durability, each Chisel will cost a fee depending on the rarity of the Charm.
- Junk: $325
- Common: $400
- Unusual: $475
- Scarce: $550
- Legendary: $1,225
- Mythical: $1,225
- Divine: $1,675
- Boss: $1,900
Complete Charms List
Onto the fun stuff!
Journal Charms
- Archer Hat
- Completed Journal: Verdant Vale
- Pip 1: Control (+10% to 20%)
- Pip 2: Haste (+2% to 11%)
- Pip 3: Strength (-5% to -1%)
- Ability: None
- Blazing Gauntlet
- Completed Journal: Mount Charcoal
- Pip 1: Strength (+1% to 10%)
- Pip 2: Control (+0.5 to 2)
- Pip 3: None
- Ability: Allows the player to survive inside Mount Charcoal.
- Copper Cowboy Hat
- Completed Journal: Copper Mesa
- Pip 1: Walk Speed (-4 to -1)
- Pip 2: None
- Pip 3: None
- Ability: First hit will have maxed out Control.
- Dynamite Sash
- Completed Journal: Cinder Cavern
- Pip 1: None
- Pip 2: None
- Pip 3: None
- Ability: Small chance to deal 2x Strength on hit.
- Fruit Hat
- Completed Journal: Alona Jungle
- Pip 1: Haste (+1% to 6%)
- Pip 2: Walk Speed (+1 to 9)
- Pip 3: None
- Ability: Passively heals your Endurance bar.
- Ghastly Lantern
- Completed Journal: Rooftop Woodlands
- Pip 1: Carry Load (+6 to 18)
- Pip 2: None
- Pip 3: None
- Ability: +1 Light Source
- Ice Picks
- Completed Journal: Mount Cinder
- Pip 1: Strength (+0.1 to 2)
- Pip 2: None
- Pip 3: None
- Ability: None
- Large Log
- Completed Journal: Fernhill Forest
- Pip 1: Luck (+1% to 6%)
- Pip 2: None
- Pip 3: None
- Ability: None
- Umbrella Hat
- Completed Journal: Cinder Shores
- Pip 1: Control (+2% to 6%)
- Ability: Lower gravity when equipped.
- Prismatic Domino Crown
- Completed Journal: All
- Pip 1: Endurance (+3 to 5.5)
- Pip 2: Strength (+12% to 25%)
- Pip 3: Luck (+15% to 31%)
- Ability: 100x Chance for Chromatic
Bought Charms Less Than $15,000
- Fox Town
- Location: Fox Town
- Price: $250
- Pip 1: Jump Power (+2% to 12%)
- Pip 2: Jump Power (+2 to +5.73)
- Ability: Jumping plays a Gravity Coil SFX.
- Construction Headphones
- Location: Cinder Cavern
- Price: $1,000
- Ability: Sounds are drastically muffled.
- Controlled Glove
- Location: Fox Town
- Price: $600
- Pip 1: Control (+1% to 5%)
- Fortuned Bell
- Location: Cinder Shores
- Price: $1,450
- Pip 1: Luck (+1% to 6%)
- Hiker’s Bag
- Location: Lighthouse (Cinder Shores)
- Price: $1,500
- Pip 1: Carry Load (+6 to 14)
- Jar of Jam
- Location: Verdant Vale
- Price: $2,200
- Pip 1: Haste (+1% to 3%)
- Pip 2: Walk Speed (+2% to 9%)
- Jar of Peanut Butter
- Location: Tom’s Bakery
- Price: $4,000
- Pip 1: Control (+2% to 5%)
- Pip 2: Jump Power (+6% to 9%)
- LED Headlamp
- Location: Cinder Cavern
- Price: $300
- Ability: +1 Light Source
- Lucky Bell
- Location: Fox Town
- Price: $370
- Pip 1: Luck (+1% to 3%)
- Pearl Necklace
- Location: Cinder Shores
- Price: $800
- Pip 1: Luck (+2% to 5%)
- Pip 2: Endurance (+3% to 5%)
- Regen Coil
- Location: Combat Guild
- Price: $400
- Pip 1: Endurance (+2% to 13%)
- Pip 2: Endurance (+2 to 2)
- Ability: Passively heals the player.
- Rock Pounder
- Location: Fox Town
- Price: $500
- Pip 1: Endurance (+4% to 12%)
- Pip 2: Boss DMG (+1% to 5%)
- Ability: +25% Strength on hard surfaces.
- Shoulder Bag
- Location: Fox Town
- Price: $350
- Pip 1: Carry Load (+1 to 9)
- Vision Goggles
- Location: Fox Town
- Price: $9,000
- Pip 1: Endurance (+2% to 5%)
- Ability: Preview the next dig bar location.
- War Shield
- Location: Combat Guild
- Price: $10,000
- Pip 1: Endurance (+1% to 14%)
- Ability: Parry 50% of attacks.
Bought Charms More Than $15,000
- Blood Crown
- Location: Meteor
- Price: $100,000
- Pip 1: Control (-15% to -5%)
- Ability: Take less DMG when missing a hit.
- Super Regen Coil
- Location: Combat Guild
- Price: $25,000
- Pip 1: Endurance (+7% to 10%)
- Pip 2: Endurance (+1 to 3)
- Ability: Heals the wearer and nearby players.
- Solstice Bell
- Location: Alona Jungle
- Price: $19,000
- Pip 1: Luck (+0.5 to +3.5)
- Imp Horns
- Location: Mount Charcoal
- Price: $45,000
- Pip 1: Strength (+5% to 12%)
- Ability: Lose Endurance quicker, but Strong digs deal hit harder.
- Ninja Headband
- Location: Alona Jungle
- Price: $25,000
- Pip 1: Boss DMG (+4% to 7%)
- Ability: Parrying grants a stack of Focus, enhancing Boss DMG.
Quest Charms
- Banjo
- Quest: Verdant Vale
- Pip 1: Endurance (+5% to 17%)
- Pip 2: None
- Pip 3: None
- Ability: Has the chance to strum lucky music
- Blueshroom Cap
- Quest: Cinder Cavern
- Pip 1: Endurance (+4% to 7%)
- Pip 2: Boss DMG (+5% to 11%)
- Pip 3: None
- Ability: 25% for items to gain the Blurple mutation.
- Extoplasm Sleeve
- Quest: Rooftop Woodlands
- Pip 1: Control (+5% to 21%)
- Pip 2: Endurance (+5% to 25%)
- Pip 3: None
- Ability: 20% to apply Plasma to items.
- Farmer’s Hat
- Quest: Verdant Vale
- Pip 1: Strength (+3% to 10%)
- Pip 2: Endurance (+3% to 10%)
- Pip 3: Control (+3% to 10%)
- Ability: None
- Flower Crown
- Quest: Fernhill Forest
- Pip 1: Endurance (+6% to 12%)
- Pip 2: Strength (+6% to 13%)
- Pip 3: Control (+6% to 15%)
- Ability: Non-mutated items become Petrified
- Magma Boots
- Quest: Alona Jungle
- Pip 1: Jump Power (+10% to 15%)
- Pip 2: Endurance (+5% to 15%)
- Pip 3: None
- Ability: Survive inside Mount Charcoal
- Sydney’s Katana
- Quest: Lighthouse
- Pip 1: Control (+5% to 8%)
- Training Glove
- Quest: Tutorial
- Pip 1: Endurance (+3% to 6%)
- Pip 2: Luck (+2% to 5%)
Misc and Travelling Merchant Charms
- Fuzzballs Foot
- Obtainment: Boss Drop (Fuzzball)
- Pip 1: Luck (+1 to 4)
- Pip 2: Luck (+1% to 8%)
- Pip 3: None
- Ability: None
- Radioactive Horns
- Obtainment: Boss Drop (Molten Monstrosity)
- Pip 1: Boss DMG (+12% to 20%)
- Pip 2: Endurance (+3% to 10%)
- Pip 3: None
- Ability: Plasma and Petrified items become Radioactive.
- Haste Coil
- Location: Travelling Merchant
- Price: $5,000
- Pip 1: Haste (+1% to 6%)
- Pip 2: Walk Speed (+1 to 9)
- Pip 3: None
- Ability: None
- Energy Apparatus
- Location: Travelling Merchant
- Price: $1,200
- Pip 1: Strength (+1% to 11%)
- Pip 2: None
- Pip 3: None
- Ability: None
- Cauldron Hat
- Location: Travelling Merchant
- Price: $45,000
- Pip 1: Strength (+10% to +17%)
- Pip 2: Haste (-2 to -0.25)
- Pip 3: Walk Speed (-7% to -1%)
- Ability: Strength enhancers are 20% more effective.
- Lantern
- Location: Travelling Merchant
- Price: $600
- Pip 1: None
- Pip 2: None
- Pip 3: None
- Ability: +1 Light Source
- Magic Top Hat
- Location: Travelling Merchant
- Price: $15,000
- Pip 1: Jump Power (+10% to 17%)
- Pip 2: Jump Power (+6 to 17)
- Pip 3: None
- Ability: Increased mutation chance.
- Super Blue Coil
- Location: Travelling Merchant
- Price: $15,000
- Pip 1: Jump Power (+10% to 17%)
- Pip 2: Jump Power (+6 to 17)
- Pip 3: None
- Ability: Enables double jump.
- Tenacity Brace
- Location: Travelling Merchant
- Price: $17,500
- Pip 1: Endurance (+1% to 12%)
- Ability: Return to 50% Endurance when about to lose an item.