
With so many Relics in the game, you’ll need our Absolvement Relics Tier List to know which ones are worth using. No matter what, you need to equip yourself with a powerful weapon in Absolvement. That’s when our Absolvement Weapon Tier List comes in! We’ve ranked the best and worst Mythical weapons.
Absolvement Relics Tier List
There is a 0.5% that every consumable that a Breakable drops becomes a Relic. The same goes for any items sold by a Vendor! You can opt to equip Relics in the lobby area of the game or before you begin a dungeon.
S Tier
- Artifact of Judgement
- You can see the HP bars of enemies
- Aranae Eye
- Vendor items are 25% cheaper
- Artifact of Chance
- Mythical Potentials are 400% more likely to appear
- Unique Potentials are 300% more likely to appear
- Rare Potentials are 200% more likely to appear
- Uncommon Potentials are 100% more likely to appear
- There is 1 less Potential each roll
- Dewdrop Prism
- The lower your HP, the more effective Healing spells/skills/consumables are
- Ember Rune
- If you are on fire, your Regen is no longer disabled
- Facadae Wraps
- Turn invisible when you stand still for 2 seconds
- You are 75% less likely to be detected by enemies
- Kix’xm Branch
- You become rooted to the ground if you stand still for 3 seconds, which increases your HP and Mana Regen by 11%
- Rosary
- When you replenish the HP of allies, you replenish your own HP, too
- If there are no allies, you unlock Hyperarmor
- Umbral Mirage
- When you dodge an attack, you summon an Umbral Mark, which detonates after 1 second, dealing 12 Shadow DMG to nearby enemies
A Tier
- Antidote
- Gain immunity to Poison DMG
- Unlocks 30% resistance to Nature
- Artifact of Greed
- The more Gold you collect within a dungeon, the more DMG you deal to enemies
- When you take DMG, you lose between 1 to 15 Gold
- Calvar Skull
- Gain immunity to Rot
- Unlocks 30% resistance to Disease
- Cryptstalker Medallion
- When you enter a new room, enemies are ‘marked’ for 30 seconds
- After killing a ‘marked’ enemy, you unlock Steal for 8 seconds
- If ‘marked’ enemies are alive, your Dodge Cooldown reduces by 20%
- When you enter a new room, enemies are ‘marked’ for 30 seconds
- Emberheart Stone
- Your Walking Speed increases by 8% for 5 seconds when you take Fire DMG
- When enemies hit you while you are taking Fire DMG, you inflict them with Fire, dealing 2 Fire DMG per second for 5 seconds
- Fading Light Token
- When your HP is below 30%, you turn invisible for 5 seconds, and you are intangible for 2 seconds
- During this time, your Walking Speed increases by 15 seconds
- When your HP is below 30%, you turn invisible for 5 seconds, and you are intangible for 2 seconds
- Grounding Rod
- Gain immunity to Magnetise
- Gain 30% resistance to Lightning
- Mana Orb
- Your Maximum Mana increases by 55
- Raging Demon
- When you complete a combo, you teleport behind the enemy, stunning them for 1.66 seconds, and resetting your combo cooldown
- Runic Shard
- Summons an AoE attack called Cataclysmic Destruction when you cast a spell, which deals 8 Shadow DMG per second for 5 seconds
- Stalwart Crest
- When you lose 15% of your HP within 5 seconds, your Armor increases by 30% for 6 seconds
- Stormcaller’s Eye
- When you perform a Critical Strike, you summon Lightning, which deals 20% of your Critical DMG as Lightning DMG
- Tidal Crest
- Increases Fire Resistance by 40%
- Increases Poison Resistance by 40%
- Decreases Frost Resistance by 30%
- All of these effects last 10 seconds
- Warden’s Brace
- When you Block or use a shield, you can perform a Shield Bash, which deals DMG equal to 75% of your M1
- Windsprint Charm
- Your Walking Speed decreases by 20%, but you can build momentum for 5 seconds by continously moving, increasing your Walking Speed by 150%
- When at maximum (150%), you are immune to Hitstuns
- Your Walking Speed decreases by 20%, but you can build momentum for 5 seconds by continously moving, increasing your Walking Speed by 150%
- Winterspeaker’s Amulet
- Any Chill Stacks you inflict on enemies have doubled effectiveness
B Tier
- Amorian Sigil
- 75% chance to be revived when you are defeated
- This can only happen once every 8 dungeons
- 75% chance to be revived when you are defeated
- Artifact of Sloth
- You can sleep to increase your Regen when you’re not in combat
- Whenever you wake up, you are groggy, which reduces your Attack Speed, Regen, and Movement Speed for a duration
- Artifact of Chaos
- The debuffs you obtain are random
- The debuffs you inflict on enemies are random
- Artifact of Gluttony
- When affected by Gluttony, you do not eat yourself
- Consumable items are 20% more effective
- Artifact of Pride
- Runs of Perfection increase your Maximum HP and Armor by 0.25% each dungeon
- If you fail, the Relic is destroyed
- Bloodsage Pact
- Your Leech increases by 12.5%
- You are 15% more vulnerable to Fire DMG and Holy DMG
- Bloodsage Vial
- Your Maximum HP increases by 125%
- When you cast spells and skills, you use up your HP rather than Mana
- M1 DMG reduces by 20%
- Cragg Rock
- Self DMG decreases by 75%
- Feriun Horn
- You gain 15% Fire Resistance
- When you are on fire, you have a 40% chance of the Burn stack being extinguished straight away
- Gelidium Slime
- Controlling your movement is now much more difficult (increases your Speed by 10)
- Gilded Touch
- Enemies drop 10 to 15 Gold
- 50 Gold is guaranteed to drop from bosses
- Sacred Rose
- When you take DMG, there is a 10% chance of receiving the Bloom effect
- Serpent’s Fang
- When you dodge attacks, you inflict nearby enemies with Poison, dealing 2.22 Poison DMG every second for 8 seconds
- Shifting Sands Hourglass
- Cooldown times are reduced by 10%
- Swordbreaker
- When you Parry, the duration of a stun increases by 15%
- Vanguard’s Aegis
- Parrying attacks unlocks a shield that reduces incoming DMG by 15% for 5 seconds
- Voidtouched Necklace
- You have a 10% chance of automatically dodging incoming attacks
- Winter Mittens
- Chill Stack effects are reduced by 50%
- Gain immunity to basic Freeze attacks
- Zephyr Amulet
- Attack Speed increases by 5% for 10 seconds for each M1 hit (caps at 30%)
C Tier
- Abyssal Charm
- Reduces Skill Cooldowns by 22.5%
- Whenever you take DMG, there is a 7% chance of being teleported to a nearby location, whilst also stunning you for 1.5 seconds
- Artifact or Desertion
- Gain immunity to Slows when your HP is below 50%
- Increases Critical Strike Chance by 2.5%
- Artifact of Slaughtering
- If you defeat at least half of the enemies across a layer, your Walking Speed increases by 7.5 and you deal 7.5% more DMG
- If you have not defeated at least half of the enemies across a layer, your Walking Speed decreases by 5 and you deal 5% less DMG
- Artifact of Wrath
- When you are Parried, your DMG increases by 1.25% for 8 seconds, which can stack up to 5 times
- After getting 5 stacks, the next skill unlocks Hyperarmor, and you can ignore an oncoming Parry
- When you are Parried, your DMG increases by 1.25% for 8 seconds, which can stack up to 5 times
- Gumption Amulet
- You can block 2-handed weapons, as your Posture scales with 4% of your Maximum HP
- As you block, you get a 10% Armor boost
- If your Posture is broken, the effect lasts double the time and deals 2x the DMG
- You can block 2-handed weapons, as your Posture scales with 4% of your Maximum HP
- Iron Counterweight
- Performing Parries successfully means your next M1 hit deals 15% more DMG (can stack up to 5 times)
- Katiyr Claws
- Roll Cooldown reduces by 15%
- Roll Distance increases by 15%
- Lucky Dice
- You roll a die with six sides when you defeat an enemy. The possible effects are:
- You become Stunned for 1.5 seconds
- You move 15% slower and you swing 20% slower for 10 seconds
- Lose 10% of your Mana
- The next attack you perform is guaranteed to be a Critical Strike
- Unlock iframes for 5 seconds and replenish 20% of your Maximum HP
- There is a 25% chance to reset all of your cooldowns for 30 seconds
- You roll a die with six sides when you defeat an enemy. The possible effects are:
- Mark of Retribution
- When you take DMG in combat, your Total DMG Dealt increases by 1% (caps at 25%)
- Suspicious Grimoire
- Spells which you must cast have a 33% chance of being cast twice, inflicting yourself with a debuff from the matching School of Magic
- This deals 2.25 DMG per second for 1 to 5 seconds
- Thorns of Discord
- 20% of the Melee DMG you take is reflected to the enemy
- Reduces your HP replenishment by 7.5%
D Tier
- Lightning Charm
- When you Roll, you teleport, decreasing the iframes of the Roll and increasing the cooldown of Rolls
- The Distance at which you roll scales off of your Walking Speed
- When you Roll, you teleport, decreasing the iframes of the Roll and increasing the cooldown of Rolls
- Oni Mask
- There is an 18% chance of being mimicked by a demon each time you cast a skill
- The demon also plays sounds and summons random enemies
- There is an 18% chance of being mimicked by a demon each time you cast a skill
- Metal Arm
- M1 DMG when using your fist increases by 2.5
- You can block attacks with your fists, but you take 15% Chip DMG
- Tome of Tranquillity
- Regen rate scales off of your Out of Combat rate, but is reduced by 20%