
Utilise Absolvement Status Effects for an advantage in battle, unless you’re the one who receives the debuff, of course. Debuffs are a key part of Absolvement! Your first introduction to them is when you have to pick a specific Sin for your character. Not sure which one to pick? We’ve got an Absolvement Sins Tier List.
Absolvement Status Effects
When afflicted by status effects, the target gains a disadvantage in combat. Though at times, a status effect may provide the target with a buff.
All Status Effects
Every status effect that you or the target can be inflicted with.
Fire
- Burn
- Deals Fire DMG to the target over time
- Searing Burn
- An upgraded version of the Burn status effect, dealing 15% more Fire DMG over time
- Scorching Brand
- An upgraded version of the Searing Burn status effect, dealing 25% more Fire DMG over time
Wind
- Razor Winds
- The target takes Wind DMG over time
Shadow
- Insanity
- Reduces the target’s Mana Regen by 25%
- Voidrot
- Reduces the target’s Mana Regen by 1
- Unstable Void
- The target takes Dark DMG over time
- Darkness
- This one is more of a buff if you are the one who has the Darkness status effect!
- Enemy Detection reduces by 50%
- Your Dark DMG increases by 15%
- Holy DMG taken is reduced by 15%
Holy
- Sinner
- Reduces the power of the Radiance status effect
- Radiance
- The target takes Holy DMG over time
Physical
- Bleed
- The target takes Physical DMG over time
Frost
- Chill
- The target’s Walking Speed is reduced by 30% per stack
- Brittle
- The target takes 15% more DMG from the next attack
- Frozen
- Stuns the target, preventing them from moving for a set duration
- Absolute Zero
- An upgraded version of the Frozen status effect, dealing 2 Frost DMG every second
Nature
- Poison
- The target takes Nature DMG over time
- Blight Poison
- A variant of the Poison status effect, dealing 25% Poison DMG
- Virulent Poison
- A powerful upgrade of the Poison status effect, dealing 20% more Nature DMG
- Floral Rot
- The target takes Nature DMG over time
- Venomrot
- The target takes Poison DMG over time
Disease
- Rot
- Reduces the target’s Walking Speed by 3 for a set duration
- Reduces the target’s Armour by 20 for a set duration
- Disease
- The target takes Disease DMG over time
- Blood Plague
- The target takes 8 Disease DMG every second for 5 seconds
Water
- Flood
- Reduces the target’s Fire DMG by 20%
- Increases Water DMG taken by the target by 20%
Misc
- Rooted
- Target cannot move for a set duration
- Slowed
- The target moves much more slowly or walks slowly for a set duration
- Slime
- The target’s Walking Speed slows down by 20%
- Stun
- Preventing the target from moving for a set duration