Utilise Absolvement Status Effects for an advantage in battle, unless you’re the one who receives the debuff, of course. Debuffs are a key part of Absolvement! Your first introduction to them is when you have to pick a specific Sin for your character. Not sure which one to pick? We’ve got an Absolvement Sins Tier List.

Absolvement Status Effects

When afflicted by status effects, the target gains a disadvantage in combat. Though at times, a status effect may provide the target with a buff.

All Status Effects

Every status effect that you or the target can be inflicted with.

Fire

  • Burn
    • Deals Fire DMG to the target over time
  • Searing Burn
    • An upgraded version of the Burn status effect, dealing 15% more Fire DMG over time
  • Scorching Brand
    • An upgraded version of the Searing Burn status effect, dealing 25% more Fire DMG over time

Wind

  • Razor Winds
    • The target takes Wind DMG over time

Shadow

  • Insanity
    • Reduces the target’s Mana Regen by 25%
  • Voidrot
    • Reduces the target’s Mana Regen by 1
  • Unstable Void
    • The target takes Dark DMG over time
  • Darkness
    • This one is more of a buff if you are the one who has the Darkness status effect! 
    • Enemy Detection reduces by 50%
    • Your Dark DMG increases by 15%
    • Holy DMG taken is reduced by 15%

Holy

  • Sinner
    • Reduces the power of the Radiance status effect
  •  Radiance
    • The target takes Holy DMG over time

Physical

  • Bleed
    • The target takes Physical DMG over time

Frost

  • Chill
    • The target’s Walking Speed is reduced by 30% per stack
  • Brittle
    • The target takes 15% more DMG from the next attack
  • Frozen
    • Stuns the target, preventing them from moving for a set duration
  • Absolute Zero
    • An upgraded version of the Frozen status effect, dealing 2 Frost DMG every second

Nature

  • Poison
    • The target takes Nature DMG over time
  • Blight Poison
    • A variant of the Poison status effect, dealing 25% Poison DMG
  • Virulent Poison
    • A powerful upgrade of the Poison status effect, dealing 20% more Nature DMG
  • Floral Rot
    • The target takes Nature DMG over time
  • Venomrot
    • The target takes Poison DMG over time

Disease

  • Rot
    • Reduces the target’s Walking Speed by 3 for a set duration
    • Reduces the target’s Armour by 20 for a set duration
  • Disease
    • The target takes Disease DMG over time
  • Blood Plague
    • The target takes 8 Disease DMG every second for 5 seconds

Water

  • Flood
    • Reduces the target’s Fire DMG by 20%
    • Increases Water DMG taken by the target by 20%

Misc

  • Rooted
    • Target cannot move for a set duration
  • Slowed
    • The target moves much more slowly or walks slowly for a set duration
  • Slime
    • The target’s Walking Speed slows down by 20%
  • Stun
    • Preventing the target from moving for a set duration

With experience working for GameRant and in SEO copywriting, Adele loves to combine her adoration for gaming with her writing craft. She’ll talk your ear off about anything fantasy, and if she’s not typing away at her desk, she’s probably playing an RPG somewhere, watching anime, or reading a book.