This Absolvement Weapon Tier List ranks all Mythical rarity weapons from best to worst, as well as notes down their additional abilities and DMG stats. Not sure which Potentials to go with in Absolvement? Take a look at our Absolvement Potentials Tier List while you’re here.

Absolvement Weapon Tier List

There are tons of weapons in Absolvement, but all players should work towards obtaining those of the Mythical rarity! Find out which ones are best, and which are the worst, despite being the rarest in the game.

S Tier

  • Ethereal Kris
    • Deals 9.55 DMG
    • Summon a void before piercing your weapon through it, dealing 11.25 Shadow DMG to every nearby enemy, whilst also inflicting them with Bleed, dealing 7.5 Physical DMG per second for 5 seconds
  • Divine Plume Scythe
    • Deals 14.15 DMG
    • Remove all debuffs for yourself and your allies, and once you strike an enemy, you inflict them with all of the debuffs instead
  • Final Rites Greataxe
    • Deals 12.24 DMG
    • HP starts at 80% permanently when this weapon is equipped
    • Take the HP, Mana, and DMG of nearby enemies
    • Steal 2% of their Maximum HP and 2 Mana, whilst increasing your DMG by 2% per second for 30 seconds

A Tier

  • Floral Rapier
    • Deals 8.29 DMG
    • Summon Pollen to deal 15 Nature DMG and inflict the enemy with Poison, which deals 3 Poison DMG per second for 8 seconds
  • Sealed Sword
    • Deals 10.97 DMG
    • Summon a ring of flames as you strike the ground with your sword, dealing 5.4 Holy DMG to nearby enemies
    • If enemies are hit by the Holyflames, they take 2.11 Fire DMG per second for 15 seconds
  • Frostwake Spear
    • Deals 11.92 DMG
    • Deal 4 Frost DMG to the enemy by charging forward, before striking again to deal 11 Frost DMG, inflicting them with Freeze for 2 seconds
  • Worshipper’s Spear
    • Deals 11.92 DMG
    • Throw the spear towards the enemy, dealing 18.09 Physical DMG
    • Removing the spear causes the enemy to be inflicted with Deep Bleed, which deals 3.11 Physical DMG per second for 6 seconds
  • Justicar’s Greatsword
    • Deals 15.64 DMG
    • Sacrifice 10% of your Maximum HP to boost your own and your allies’ Regen and 10% additional Armor for 15 seconds
  • Headtaker’s Greatsword
    • Deals 15.64 DMG
    • Knock back enemies and deal 11.73 Shadow DMG before charging forward to knock more enemies away, dealing another 11.73 Shadow DMG
  • Zephyr Fang Glaive
    • Deals 13.17 DMG
    • Drop kick to deal 9.87 Wind DMG, summoning a Rising Sun Vortex for 5 seconds, which deals 1.98 Wind DMG to nearby enemies per second
  • Silkwing Bow
    • Deals 12.24 DMG
    • Summon Bloodbriars by striking the ground, stunning nearby enemies for 5 seconds
  • Cinderheart Maul
    • Deals 14.78 DMG
    • Deal 3 Fire DMG per swing for 8 seconds before striking the ground to summon Magma Buildup, which deals 10 Fire DMG, setting them on fire

B Tier

  • Rotspike
    • Deals 9.95 DMG
    • Infect yourself with the blade, leading to you taking 3 Disease DMG per second, but being able to inflict enemies with Rot
  • Flame Lash
    • Deals 11.18 DMG
    • Swing the blade to engulf it in flames, dealing 5.29 Fire DMG to enemies, capping at 16.77 Fire DMG with 3 swings
  • Dragonmaw Pike
    • Deals 11.92 DMG
    • Deal 4 Physical DMG by impaling the enemy, before lifting them in the air and slamming them to the ground to deal 17.88 Galestrike DMG
  • Bloodletter’s Katana
    • Deals 12.65 DMG
    • Teleport behind the enemy to slash at them, dealing 18.97 Physical DMG
  • Stormweaver
    • Deals 13.56 DMG
    • Summon lightning beams to deal 17.2 Lightning DMG per beam (caps at 5 beams)
  • Hand of Justice
    • Deals 14.79 DMG
    • Unlock hyper-armor, but you cannot do anything outside of the crit
    • After striking the ground, you deal 25 Holy DMG and 6.85 Holy DMG to nearby enemies for 5 seconds
  • Black Ice Ravager Axe
    • Deals 16.53 DMG when in Greataxe form and 9.71 DMG in Axe form
  • Tidebreaker Cutlass
    • Deals 10.62 DMG
    • Summon Brackish Water, which increases in size per M1 hit and increases in DMG by 10%. After 10 seconds, the Brackish Water pulls in nearby enemies to deal Water DMG

C Tier

  • Drowned Scythe
    • Deals 13.9 DMG
    • Summon a bubble and turn yourself into liquid, unlocking i-frames for 7 seconds
  • Gravetender’s Scythe
    • Deals 13.9 DMG
    • Spin to strike nearby enemies and deal 11.81 Shadowstrike DMG, followed by striking the ground to deal another 11.81 Shadowstrike DMG
  • Stonebleeder Greataxe
    • Deals 16.54 DMG
    • Summon an AoE strike directly in front of you to deal 9 Earth DMG
  • Crystallized Katana
    • Deals 12.65 DMG
    • After 5 M1 strikes, you grow crystals on your arm, which you can shatter by using your Critical, dealing 8.97 Earth DMG

With experience working for GameRant and in SEO copywriting, Adele loves to combine her adoration for gaming with her writing craft. She’ll talk your ear off about anything fantasy, and if she’s not typing away at her desk, she’s probably playing an RPG somewhere, watching anime, or reading a book.