With Fire Force Reignition Handsigns, you can wield new pyrokinetic abilities in combat across each Generation – did you know there are Generation upgrades in Fire Force Reignition?
Fire Force Reignition Handsigns
All about handsigns!
What are Handsigns?
Like curses and subclasses, handsigns are an additional set of abilities that unlock new moves. Generation 1 players and Infernals have unique handsigns, but if you are Generation 2, 3, or 5, you all share the same ones.
How to Unlock a Handsign
You must be rank 45 or above to be able to start the Handsign Obtainment quest.
Hendrix
In the main city, go to the garage to look for the Hendrix NPC. Upon unlocking the quest, you must find various boomboxes that randomly spawn across the city. The challenge is finding the correct boombox! If you select the wrong one, the task resets, and you must head back to Hendrix to restart – keep in mind that there is a 5-minute cooldown.
Fresh
Next, you need to find Fresh, who resides in Asakusa by the Fast Travel NPC. Once you complete the boombox quest from Hendrix, Fresh offers up a rhythm game challenge. If you beat him, you obtain a random Handsign!
How to Reroll Your Handsign
To reroll your Handsign, you must visit Fresh again in Asakusa and spend 5.5K in-game coins and 20 Shards to reroll your current Handsign. You can reroll as many times as you want!
Generation 1 Handsigns
The Handsigns that are exclusive to Generation 1 players.
Void
- Stores incoming DMG for a total of 30 seconds and prevents HP regeneration
Lahtom
- You can automatically Grip an enemy that you knock onto the ground
- For each enemy you successfully Grip, you replenish HP
Boogie Woogie
- Place your cursor over your target and switch places with them
Generation 2, 3, and 5 Handsigns
These Handsigns can be used by Generation 2, 3, and 5 players.
Rememberance Blow
- Blast pyrokinetic energy towards your enemy, which explodes a total of 4 times, causing the target to ragdoll
Chained Spear
- Throw a summoned chained spear to attach to your target, which you can use to pull them towards you
Corna
- Teleport to the location of your opponent, which has a chance to Guard Break them
- Boost your Pyrokinetic powers and cause an explosion of flames that coat the enemy, dealing a large amount of DMG
Flame Bind
- Summon multiple swords that prevent the target from moving for a short duration
- Note that the enemy can block these swords