Having one of the Jujutsu Odyssey Fighting Styles is a surefire way to make you stronger in battle. This guide goes through each one, what they do, and how to obtain them.
Grab a fighting style and play Jujutsu Odyssey on Roblox. The basis of any JJK-inspired game is Cursed Techniques, so make sure to familiarise yourself with them using our Jujutsu Odyssey Cursed Techniques guide. We also have a post covering the Jujutsu Odyssey Clans and the buffs they give you.
Jujutsu Odyssey Fighting Styles Guide
If more styles are added in a later update, we’ll update this post and add them!
New Shadow Style
To get this style, speak to the Service NPC called Hinata at the Mission Board. You must be at level 25 to purchase this style, which costs 15k Yen.
- Evening Moon Sword Dancing
- Charge your sword with Cursed Energy, then perform a piercing strike on your opponents.
- 3 Skill Points
- Phantom Cresent Assault
- Slash your enemy then perform multiple strikes, ending with a lunge.
- 3 Skill Points, Mastery Level 28
- New Shadow Style: Simple Domain
- Conjure a controlled space where you have heightened senses, letting you do precise counterattacks on anyone who steps inside the space.
- 3 Skill Points, Mastery Level 55
- Batto Sword Drawing
- Unleash your blade and strike your enemy with a high-speed attack.
- 3 Skill Points, Mastery Level 8
Divergent Fists
To get this, speak to the Koharu NPC. You must be at level 75 or higher, and it costs 25k Yen to purchase this fighting style.
- Echo Strike
- Perform a powerful punch that uses Cursed Energy. There will be an additional explosion afterward, which deals more damage.
- 3 Skill Points
- Flashpoint
- Jump into the air and then kick down.
- 3 Skill Points, Mastery Level 19
- Manji Kick
- A counter-attack where you kick in circles.
- 3 Skill Points, Mastery Level 30
- Shock Echo
- Unleash multiple punches with one final strike that causes a shockwave of Cursed Energy.
- 3 Skill Points, Mastery Level 45
- Hardheaded
- Grab your opponent and perform a powerful headbutt. If it lands, you will temporarily gain hyper-armer.
- 4 Skill Points, Mastery Level 56
- The Sparks of Black
- When in Black Flash, all compatible moves land another Black Flash.
- 5 Skill Points, Mastery Level 75, and have to have the Black Flash Skill
- Passive ability