In this complete Dig Charms Guide, I tell you where to obtain each Shovel trinket, their PIPs, Abilities, Chiselling, and more!

Find out which Charms I recommend equipping in my Dig Charms Tier List! Or, start playing Dig on Roblox.

Dig Charms Guide – What Are Charms?

Charms are more than shovel trinkets, applying a variety of stat enhancers and abilities to the tool they’re equipped to. In total, a player can unlock three Charm slots for their Shovel, the first being free, the second at level 10, and the final at level 25.

Chiselling Charms – What’s a PIP?

PIP refers to the grade of a Charm. For example, a Charm may apply a Control boost between 1% to 10%, where 1% is an F Grade, and 10% is an SS Grade. (Note: This isn’t a real Charm example.)

So, even after obtaining a Charm, you may need to Chisel it to unlock its greater potential. To do this, buy a Chisel Tool from the Appraiser for $25,000. Next, select your Charm and chisel it to randomise the Charm’s PIP.

Despite being a permanent tool with no durability, each Chisel will cost a fee depending on the rarity of the Charm.

  • Junk: $325
  • Common: $400
  • Unusual: $475
  • Scarce: $550
  • Legendary: $1,225
  • Mythical: $1,225
  • Divine: $1,675
  • Boss: $1,900

Complete Charms List

Onto the fun stuff!

Journal Charms

  • Archer Hat
    • Completed Journal: Verdant Vale
    • Pip 1: Control (+10% to 20%)
    • Pip 2: Haste (+2% to 11%)
    • Pip 3: Strength (-5% to -1%)
    • Ability: None
  • Blazing Gauntlet
    • Completed Journal: Mount Charcoal
    • Pip 1: Strength (+1% to 10%)
    • Pip 2: Control (+0.5 to 2)
    • Pip 3: None
    • Ability: Allows the player to survive inside Mount Charcoal.
  • Copper Cowboy Hat
    • Completed Journal: Copper Mesa
    • Pip 1: Walk Speed (-4 to -1)
    • Pip 2: None
    • Pip 3: None
    • Ability: First hit will have maxed out Control.
  • Dynamite Sash
    • Completed Journal: Cinder Cavern
    • Pip 1: None
    • Pip 2: None
    • Pip 3: None
    • Ability: Small chance to deal 2x Strength on hit.
  • Fruit Hat
    • Completed Journal: Alona Jungle
    • Pip 1: Haste (+1% to 6%)
    • Pip 2: Walk Speed (+1 to 9)
    • Pip 3: None
    • Ability: Passively heals your Endurance bar.
  • Ghastly Lantern
    • Completed Journal: Rooftop Woodlands
    • Pip 1: Carry Load (+6 to 18)
    • Pip 2: None
    • Pip 3: None
    • Ability: +1 Light Source
  • Ice Picks
    • Completed Journal: Mount Cinder
    • Pip 1: Strength (+0.1 to 2)
    • Pip 2: None
    • Pip 3: None
    • Ability: None
  • Large Log
    • Completed Journal: Fernhill Forest
    • Pip 1: Luck (+1% to 6%)
    • Pip 2: None
    • Pip 3: None
    • Ability: None
  • Umbrella Hat
    • Completed Journal: Cinder Shores
    • Pip 1: Control (+2% to 6%)
    • Ability: Lower gravity when equipped.
  • Prismatic Domino Crown
    • Completed Journal: All
    • Pip 1: Endurance (+3 to 5.5)
    • Pip 2: Strength (+12% to 25%)
    • Pip 3: Luck (+15% to 31%)
    • Ability: 100x Chance for Chromatic

Bought Charms Less Than $15,000

  • Fox Town
    • Location: Fox Town
    • Price: $250
    • Pip 1: Jump Power (+2% to 12%)
    • Pip 2: Jump Power (+2 to +5.73)
    • Ability: Jumping plays a Gravity Coil SFX.
  • Construction Headphones
    • Location: Cinder Cavern
    • Price: $1,000
    • Ability: Sounds are drastically muffled.
  • Controlled Glove
    • Location: Fox Town
    • Price: $600
    • Pip 1: Control (+1% to 5%)
  • Fortuned Bell
    • Location: Cinder Shores
    • Price: $1,450
    • Pip 1: Luck (+1% to 6%)
  • Hiker’s Bag
    • Location: Lighthouse (Cinder Shores)
    • Price: $1,500
    • Pip 1: Carry Load (+6 to 14)
  • Jar of Jam
    • Location: Verdant Vale
    • Price: $2,200
    • Pip 1: Haste (+1% to 3%)
    • Pip 2: Walk Speed (+2% to 9%)
  • Jar of Peanut Butter
    • Location: Tom’s Bakery
    • Price: $4,000
    • Pip 1: Control (+2% to 5%)
    • Pip 2: Jump Power (+6% to 9%)
  • LED Headlamp
    • Location: Cinder Cavern
    • Price: $300
    • Ability: +1 Light Source
  • Lucky Bell
    • Location: Fox Town
    • Price: $370
    • Pip 1: Luck (+1% to 3%)
  • Pearl Necklace
    • Location: Cinder Shores
    • Price: $800
    • Pip 1: Luck (+2% to 5%)
    • Pip 2: Endurance (+3% to 5%)
  • Regen Coil
    • Location: Combat Guild
    • Price: $400
    • Pip 1: Endurance (+2% to 13%)
    • Pip 2: Endurance (+2 to 2)
    • Ability: Passively heals the player.
  • Rock Pounder
    • Location: Fox Town
    • Price: $500
    • Pip 1: Endurance (+4% to 12%)
    • Pip 2: Boss DMG (+1% to 5%)
    • Ability: +25% Strength on hard surfaces.
  • Shoulder Bag
    • Location: Fox Town
    • Price: $350
    • Pip 1: Carry Load (+1 to 9)
  • Vision Goggles
    • Location: Fox Town
    • Price: $9,000
    • Pip 1: Endurance (+2% to 5%)
    • Ability: Preview the next dig bar location.
  • War Shield
    • Location: Combat Guild
    • Price: $10,000
    • Pip 1: Endurance (+1% to 14%)
    • Ability: Parry 50% of attacks.

Bought Charms More Than $15,000

  • Blood Crown
    • Location: Meteor
    • Price: $100,000
    • Pip 1: Control (-15% to -5%)
    • Ability: Take less DMG when missing a hit.
  • Super Regen Coil
    • Location: Combat Guild
    • Price: $25,000
    • Pip 1: Endurance (+7% to 10%)
    • Pip 2: Endurance (+1 to 3)
    • Ability: Heals the wearer and nearby players.
  • Solstice Bell
    • Location: Alona Jungle
    • Price: $19,000
    • Pip 1: Luck (+0.5 to +3.5)
  • Imp Horns
    • Location: Mount Charcoal
    • Price: $45,000
    • Pip 1: Strength (+5% to 12%)
    • Ability: Lose Endurance quicker, but Strong digs deal hit harder.
  • Ninja Headband
    • Location: Alona Jungle
    • Price: $25,000
    • Pip 1: Boss DMG (+4% to 7%)
    • Ability: Parrying grants a stack of Focus, enhancing Boss DMG.

Quest Charms

  • Banjo
    • Quest: Verdant Vale
    • Pip 1: Endurance (+5% to 17%)
    • Pip 2: None
    • Pip 3: None
    • Ability: Has the chance to strum lucky music
  • Blueshroom Cap
    • Quest: Cinder Cavern
    • Pip 1: Endurance (+4% to 7%)
    • Pip 2: Boss DMG (+5% to 11%)
    • Pip 3: None
    • Ability: 25% for items to gain the Blurple mutation.
  • Extoplasm Sleeve
    • Quest: Rooftop Woodlands
    • Pip 1: Control (+5% to 21%)
    • Pip 2: Endurance (+5% to 25%)
    • Pip 3: None
    • Ability: 20% to apply Plasma to items.
  • Farmer’s Hat
    • Quest: Verdant Vale
    • Pip 1: Strength (+3% to 10%)
    • Pip 2: Endurance (+3% to 10%)
    • Pip 3: Control (+3% to 10%)
    • Ability: None
  • Flower Crown
    • Quest: Fernhill Forest
    • Pip 1: Endurance (+6% to 12%)
    • Pip 2: Strength (+6% to 13%)
    • Pip 3: Control (+6% to 15%)
    • Ability: Non-mutated items become Petrified
  • Magma Boots
    • Quest: Alona Jungle
    • Pip 1: Jump Power (+10% to 15%)
    • Pip 2: Endurance (+5% to 15%)
    • Pip 3: None
    • Ability: Survive inside Mount Charcoal
  • Sydney’s Katana
    • Quest: Lighthouse
    • Pip 1: Control (+5% to 8%)
  • Training Glove
    • Quest: Tutorial
    • Pip 1: Endurance (+3% to 6%)
    • Pip 2: Luck (+2% to 5%)

Misc and Travelling Merchant Charms

  • Fuzzballs Foot
    • Obtainment: Boss Drop (Fuzzball)
    • Pip 1: Luck (+1 to 4)
    • Pip 2: Luck (+1% to 8%)
    • Pip 3: None
    • Ability: None
  • Radioactive Horns
    • Obtainment: Boss Drop (Molten Monstrosity)
    • Pip 1: Boss DMG (+12% to 20%)
    • Pip 2: Endurance (+3% to 10%)
    • Pip 3: None
    • Ability: Plasma and Petrified items become Radioactive.
  • Haste Coil
    • Location: Travelling Merchant
    • Price: $5,000
    • Pip 1: Haste (+1% to 6%)
    • Pip 2: Walk Speed (+1 to 9)
    • Pip 3: None
    • Ability: None
  • Energy Apparatus
    • Location: Travelling Merchant
    • Price: $1,200
    • Pip 1: Strength (+1% to 11%)
    • Pip 2: None
    • Pip 3: None
    • Ability: None
  • Cauldron Hat
    • Location: Travelling Merchant
    • Price: $45,000
    • Pip 1: Strength (+10% to +17%)
    • Pip 2: Haste (-2 to -0.25)
    • Pip 3: Walk Speed (-7% to -1%)
    • Ability: Strength enhancers are 20% more effective.
  • Lantern
    • Location: Travelling Merchant
    • Price: $600
    • Pip 1: None
    • Pip 2: None
    • Pip 3: None
    • Ability: +1 Light Source
  • Magic Top Hat
    • Location: Travelling Merchant
    • Price: $15,000
    • Pip 1: Jump Power (+10% to 17%)
    • Pip 2: Jump Power (+6 to 17)
    • Pip 3: None
    • Ability: Increased mutation chance.
  • Super Blue Coil
    • Location: Travelling Merchant
    • Price: $15,000
    • Pip 1: Jump Power (+10% to 17%)
    • Pip 2: Jump Power (+6 to 17)
    • Pip 3: None
    • Ability: Enables double jump.
  • Tenacity Brace
    • Location: Travelling Merchant
    • Price: $17,500
    • Pip 1: Endurance (+1% to 12%)
    • Ability: Return to 50% Endurance when about to lose an item.

It seems you’ve stumbled upon my bio! I’m Sho, your local weeb. Off the clock I am typically watching anime, reading manga, or doing art. I think it’s safe to say that all my unpaid thoughts revolve around anime… That said, watch One Piece! (Or don’t I’m just a biography.)