In this complete Dig Charms Guide, I tell you where to obtain each Shovel trinket, their PIPs, Abilities, Chiselling, and more! Find out which Charms I recommend equipping in my ! Or, start playing Dig on . Dig Charms Guide – What Are Charms? Charms are more than shovel trinkets, applying a variety of stat enhancers and abilities to the tool they’re equipped to. In total, a player can unlock three Charm slots for their Shovel, the first being free, the second at level 10, and the final at level 25. Chiselling Charms – What’s a PIP? PIP refers to the grade of a Charm. For example, a Charm may apply a Control boost between 1% to 10%, where 1% is an F Grade, and 10% is an SS Grade. (Note: This isn’t a real Charm example.)So, even after obtaining a Charm, you may need to Chisel it to unlock its greater potential. To do this, buy a Chisel Tool from the Appraiser for $25,000. Next, select your Charm and chisel it to randomise the Charm’s PIP. Despite being a permanent tool with no durability, each Chisel will cost a fee depending on the rarity of the Charm. Junk: $325Common: $400Unusual: $475Scarce: $550Legendary: $1,225Mythical: $1,225Divine: $1,675Boss: $1,900Complete Charms ListOnto the fun stuff! Journal CharmsArcher HatCompleted Journal: Verdant ValePip 1: Control (+10% to 20%)Pip 2: Haste (+2% to 11%)Pip 3: Strength (-5% to -1%)Ability: None Blazing GauntletCompleted Journal: Mount CharcoalPip 1: Strength (+1% to 10%)Pip 2: Control (+0.5 to 2)Pip 3: NoneAbility: Allows the player to survive inside Mount Charcoal. Copper Cowboy HatCompleted Journal: Copper MesaPip 1: Walk Speed (-4 to -1)Pip 2: NonePip 3: NoneAbility: First hit will have maxed out Control. Dynamite SashCompleted Journal: Cinder CavernPip 1: NonePip 2: NonePip 3: NoneAbility: Small chance to deal 2x Strength on hit. Fruit HatCompleted Journal: Alona JunglePip 1: Haste (+1% to 6%)Pip 2: Walk Speed (+1 to 9)Pip 3: NoneAbility: Passively heals your Endurance bar. Ghastly LanternCompleted Journal: Rooftop WoodlandsPip 1: Carry Load (+6 to 18)Pip 2: NonePip 3: NoneAbility: +1 Light Source Ice PicksCompleted Journal: Mount CinderPip 1: Strength (+0.1 to 2)Pip 2: NonePip 3: NoneAbility: None Large LogCompleted Journal: Fernhill ForestPip 1: Luck (+1% to 6%)Pip 2: NonePip 3: NoneAbility: None Umbrella HatCompleted Journal: Cinder ShoresPip 1: Control (+2% to 6%)Ability: Lower gravity when equipped. Prismatic Domino CrownCompleted Journal: AllPip 1: Endurance (+3 to 5.5)Pip 2: Strength (+12% to 25%)Pip 3: Luck (+15% to 31%)Ability: 100x Chance for Chromatic Bought Charms Less Than $15,000Fox TownLocation: Fox TownPrice: $250Pip 1: Jump Power (+2% to 12%)Pip 2: Jump Power (+2 to +5.73)Ability: Jumping plays a Gravity Coil SFX. Construction HeadphonesLocation: Cinder CavernPrice: $1,000Ability: Sounds are drastically muffled. Controlled GloveLocation: Fox TownPrice: $600Pip 1: Control (+1% to 5%) Fortuned BellLocation: Cinder ShoresPrice: $1,450Pip 1: Luck (+1% to 6%) Hiker’s BagLocation: Lighthouse (Cinder Shores)Price: $1,500Pip 1: Carry Load (+6 to 14) Jar of JamLocation: Verdant ValePrice: $2,200Pip 1: Haste (+1% to 3%)Pip 2: Walk Speed (+2% to 9%) Jar of Peanut ButterLocation: Tom’s BakeryPrice: $4,000Pip 1: Control (+2% to 5%)Pip 2: Jump Power (+6% to 9%) LED HeadlampLocation: Cinder CavernPrice: $300Ability: +1 Light Source Lucky BellLocation: Fox TownPrice: $370Pip 1: Luck (+1% to 3%) Pearl NecklaceLocation: Cinder ShoresPrice: $800Pip 1: Luck (+2% to 5%)Pip 2: Endurance (+3% to 5%) Regen CoilLocation: Combat GuildPrice: $400Pip 1: Endurance (+2% to 13%)Pip 2: Endurance (+2 to 2)Ability: Passively heals the player. Rock PounderLocation: Fox TownPrice: $500Pip 1: Endurance (+4% to 12%)Pip 2: Boss DMG (+1% to 5%)Ability: +25% Strength on hard surfaces. Shoulder BagLocation: Fox TownPrice: $350Pip 1: Carry Load (+1 to 9) Vision GogglesLocation: Fox TownPrice: $9,000Pip 1: Endurance (+2% to 5%)Ability: Preview the next dig bar location. War ShieldLocation: Combat GuildPrice: $10,000Pip 1: Endurance (+1% to 14%)Ability: Parry 50% of attacks. Bought Charms More Than $15,000Blood CrownLocation: MeteorPrice: $100,000Pip 1: Control (-15% to -5%)Ability: Take less DMG when missing a hit. Super Regen CoilLocation: Combat GuildPrice: $25,000Pip 1: Endurance (+7% to 10%)Pip 2: Endurance (+1 to 3)Ability: Heals the wearer and nearby players. Solstice BellLocation: Alona JunglePrice: $19,000Pip 1: Luck (+0.5 to +3.5) Imp HornsLocation: Mount CharcoalPrice: $45,000Pip 1: Strength (+5% to 12%)Ability: Lose Endurance quicker, but Strong digs deal hit harder. Ninja HeadbandLocation: Alona JunglePrice: $25,000Pip 1: Boss DMG (+4% to 7%)Ability: Parrying grants a stack of Focus, enhancing Boss DMG. Quest CharmsBanjoQuest: Verdant ValePip 1: Endurance (+5% to 17%)Pip 2: NonePip 3: NoneAbility: Has the chance to strum lucky music Blueshroom CapQuest: Cinder CavernPip 1: Endurance (+4% to 7%)Pip 2: Boss DMG (+5% to 11%)Pip 3: NoneAbility: 25% for items to gain the Blurple mutation. Extoplasm SleeveQuest: Rooftop WoodlandsPip 1: Control (+5% to 21%)Pip 2: Endurance (+5% to 25%)Pip 3: NoneAbility: 20% to apply Plasma to items. Farmer’s HatQuest: Verdant ValePip 1: Strength (+3% to 10%)Pip 2: Endurance (+3% to 10%)Pip 3: Control (+3% to 10%)Ability: None Flower CrownQuest: Fernhill ForestPip 1: Endurance (+6% to 12%)Pip 2: Strength (+6% to 13%)Pip 3: Control (+6% to 15%)Ability: Non-mutated items become Petrified Magma BootsQuest: Alona JunglePip 1: Jump Power (+10% to 15%)Pip 2: Endurance (+5% to 15%)Pip 3: NoneAbility: Survive inside Mount Charcoal Sydney’s KatanaQuest: LighthousePip 1: Control (+5% to 8%) Training GloveQuest: TutorialPip 1: Endurance (+3% to 6%)Pip 2: Luck (+2% to 5%) Misc and Travelling Merchant CharmsFuzzballs FootObtainment: Boss Drop (Fuzzball)Pip 1: Luck (+1 to 4)Pip 2: Luck (+1% to 8%)Pip 3: NoneAbility: None Radioactive HornsObtainment: Boss Drop (Molten Monstrosity)Pip 1: Boss DMG (+12% to 20%)Pip 2: Endurance (+3% to 10%)Pip 3: NoneAbility: Plasma and Petrified items become Radioactive. Haste CoilLocation: Travelling MerchantPrice: $5,000Pip 1: Haste (+1% to 6%)Pip 2: Walk Speed (+1 to 9)Pip 3: NoneAbility: None Energy ApparatusLocation: Travelling MerchantPrice: $1,200Pip 1: Strength (+1% to 11%)Pip 2: NonePip 3: NoneAbility: None Cauldron HatLocation: Travelling MerchantPrice: $45,000Pip 1: Strength (+10% to +17%)Pip 2: Haste (-2 to -0.25)Pip 3: Walk Speed (-7% to -1%)Ability: Strength enhancers are 20% more effective. LanternLocation: Travelling MerchantPrice: $600Pip 1: NonePip 2: NonePip 3: NoneAbility: +1 Light Source Magic Top HatLocation: Travelling MerchantPrice: $15,000Pip 1: Jump Power (+10% to 17%)Pip 2: Jump Power (+6 to 17)Pip 3: NoneAbility: Increased mutation chance. Super Blue CoilLocation: Travelling MerchantPrice: $15,000Pip 1: Jump Power (+10% to 17%)Pip 2: Jump Power (+6 to 17)Pip 3: NoneAbility: Enables double jump. Tenacity BraceLocation: Travelling MerchantPrice: $17,500Pip 1: Endurance (+1% to 12%)Ability: Return to 50% Endurance when about to lose an item. DownloadsRelated storiesOrganisations It seems you’ve stumbled upon my bio! I’m Sho, your local weeb. Off the clock I am typically watching anime, reading manga, or doing art. I think it’s safe to say that all my unpaid thoughts revolve around anime… That said, watch One Piece! (Or don’t I’m just a biography.)