
It’s tough figuring out which of the Where Winds Meet Sects to join. Our guide breaks each one down into its rules and the special weapons you can wield in Where Winds Meet. A popular Sect is the Velvet Shade – not sure about their requirements? Read our How to Join Velvet Shade walkthrough.
Where Winds Meet Sects
Sects are groups that you can join for various benefits. However, each Sect has a set of rules that you must follow, and if you break them, well…
Velvet Shade
Rules
- Drunk on Flowers:
- You can’t steal just one heart if you’re drunk on a thousand flowers
- Full Bloom:
- Showcase your Charm to win hearts
- Vermillion Lips:
- Help visitors in the Windtail Lounge
Weapons/Martial Arts
- Vernal Umbrella
- Main Skill: Spring Sorrow
- Special Skill: Unfading Flower
- Charged Skill: Apricot Heaven
Well of Heaven
Rules
- Generous and Righteous:
- If you earn too many Weekly Earnings, the precept value decreases by 100
- Unrestrained Spirit:
- 1K Precept Value Points may be taken
- Brotherhood:
- You cannot hurt other members of the Sect
Weapon/Martial Arts
- Thundercry Blade
- Martial Arts Skill: Predator’s Shield
- Special Skill: Sunrush Gale
- Charged Skill: Galecloud Cleave
Inkbound Order
Rules
- Writing and Scholarship:
- Follow the law of the Sage’s Words
Weapons/Martial Arts
Midnight Blades
Rules
- Midnight Judgement:
- Steal the identities and karma when defeating Sufferers and ascend the Asura Path
- Meditative Samadhi:
- When taking part in combat in the Open World, do not hesitate to defeat opponents
- Kill to Seize Karma:
- Earn Karma Points when you defeat wanderers, but if you are defeated, your Karma Points decrease
Weapons/Martial Arts
- Infernal Twinblades
- Main Skill: Addled Mind
- Special Skill: Calamity’s Greed
- Enhanced Skill: Flamelash
- Light Attack: Heaven’s Wrath
The Masked Troupe
Rules
Weapons/Martial Arts
Lone Cloud
Rules
- The Riddle of Love:
- Solve the riddle of love
- Forgotten by the Jianghu:
- Seek out the blessings of comrades
- Streetwise Strategist:
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- Take part in ‘get rich quick’ schemes, otherwise your precept value decreases by 10
-
Weapons/Martial Arts
- Strategic Sword
- Main Skill: Inner Track Slash
- Special Skill: Third Track Recoil
- Charged Skill: Second Track Slash
Mohist Hill
Rules
- Universal Love:
- If you help others, you’ll receive help, too
Weapons/Martial Arts
Silver Needle
Rules
- Healing Bodies and Minds:
- You need to earn at least 15 likes every week, or the precept value decreases by 10
- Shared Healing:
- When healing other players successfully, precept value increases by 10
Weapons/Martial Arts
- Inkwell Fan
- Main Skill: Jadewind Shield
- Air Skill: Moonlit Spring
- Charged Skill: Glow and Flow
- Panacea Fan
- Main Skill: Mistbound Ail
- Healing Skill: Emereald Dewtouch
- Charged Skill: Light Dust After Morning Rain
- Light Attack: Fourfold Inquiry
Raging Tides
Rules
- Spear Still Sharp:
- You must use your spear every day
Weapons/Martial Arts
- Stormbreaker Spear
- Main Skill: Storm Roar
- Special Skill: Thunder Thrust
- Charged Skill: Fury Spear
- Heavenquaker Spear
- Main Skill: Sober Sorrow
- Special Skill: Sweep All
- Charged Skill: Drifting Thrust
Nine Mortal Ways
Rules
- Deceiving Heaven:
- Virtue decreases by 10 for failed tricks in jail time
- A Thousand Faces:
- Disguise yourself to blend in
Weapons/Martial Arts
- Mortal Rope Dart
- Main Skill: Bladebound Thread
- Special Skill: Rodent Rampage
- Charged Stance: Rodent Resilience
Hollow Vale
Rules
- Balance of Life and Death:
- Replenish health and poison enemies, but keep it balanced. For each life you save, you must use poison. If you fail to do so, you take damage
- No Living Puppets:
- You cannot turn people into Dream Puppets
Weapons/Martial Arts
- Soulshade Umbrella
- Main Skill: Floating Grace
- Special Skill: Echoes of a Thousand Plants
- Charged Skill: Pale Petal